For a few months I have been working on game similar to Ingress and Pokemon Go. The whole project is divided into two shared codebase:

  • Game client - a libgdx game written entirely in java. It can handle rendering of whole world and should run even on older devices
  • Backend server - written in jruby and uses code from game client. It fetches data from fantastic and extract stuff that is used in game like roads, forest and places.